Location: | Bath |
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Salary: | £45,585 to £54,395 Grade 8 |
Hours: | Full Time |
Contract Type: | Permanent |
Placed On: | 5th September 2024 |
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Closes: | 16th October 2024 |
Job Ref: | ED12038 |
We are looking for highly motivated individual to work with our team on 4D capture from visual information to form the next generation of technologies for the creative industries particularly targeting virtual production.
Our work includes a range of approaches from model-based tracking to data-driven volumetric/point cloud recovery – our goals are to ensure high fidelity (i.e. cinematic quality) and control (e.g. artistic direction) in the process to create new technologies for the creative industries including applications in film, TV, games and immersive AR/VR experiences.
About the role
This position will form part of a team of researchers, operational and technical staff (across the Universities of Bath and Bristol) dedicated to creating the next generation of capture technologies for the creative industries.
This work is part of the wider MyWorld Project (https://www.myworld-creates.com).
Broadcasters, filmmakers and streaming organisations are commissioning content with increasingly challenging acquisition specifications that extend realities into new hybrid spaces merging the real and the virtual.
They demand content capture of faster, smaller, more colourful, darker and generally more immersive spaces.
This position plays a role in the wider research goals of tackling complex problems in motion and volumetric capture, in the creation of digital humans, in virtual production, particularly through the development of new technology making use of AI and data to drive mobile platforms – enhanced workflows for the most challenging human and natural acquisition environments.
In addition, we will hide the technology behind interfaces that allow for creative users to control, assess and direct the process interactively.
These innovations will result in a new perception-driven framework for solving important video production problems that offer more efficient and flexible workflows and ultimately improved visual quality.
All specifically directed to work directly with creative end-users, e.g. artists, actors and directors. Together, these innovations are capable of making a step change in performance capture and generalisation to enable creation of the next generation of more engaging visual media.
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