Research Associate in Facial Blendshapes (Fixed-Term)

Bournemouth University - Knowledge Transfer Partnership (KTP)

At BU our vision is to create a stimulating, challenging, and rewarding University experience, through sharing a unique fusion of education, research, and professional practice and inspiring our students and staff to enrich the world. Our highly skilled and creative workforce is comprised of individuals drawn from a broad cross section of the globe, and who reflect a variety of backgrounds, talents, perspectives, and experiences to build our global learning community.

Humain Limited in Belfast, United Kingdom aims to develop the world’s best automated online character creation service. Founded by visual effects and games veteran Prof. Greg Maguire (Avatar, Harry Potter, Star Wars), the Company addresses the multi-billion dollar gaming, animation, and virtual reality markets by providing a simple and efficient solution to the industries' 3D character creation needs. What would have taken days to create a believable character will take seconds with the Company’s online solution.

Based at Humain Limited in Belfast you will develop a hybrid facial rigging system consisting of joint-driven facial animation and facial blendshapes under the supervision of both industrial and academic supervisors.

Working closely with the Humain Limited’s development team you will develop a hybrid facial rigging system which combines various facial animation techniques including joint-driven animation and facial blendshapes. You will develop a prototype system within the first six months. After that, you will propose or introduce new techniques in cross parameterization, remeshing, interpolation, and global and local shape control to improve the system for use by the Humain Limited’s development and convert the hybrid system into a SaaS version for use in the SaaS product.

You will have a first class BSc degree or an MSc degree in computer animation, computer graphics, computer games, or computer science; a PhD degree or PhD student experience in these fields; good knowledge in mathematics, ordinary and partial differential equations, and physics-based geometric modelling and computer animation; and strong computer graphics programming skills, especially Maya Mel and plugin programming skills are highly desirable. Candidates with facial animation research experience especially facial rigging research/work experience are encouraged to apply.

This post is available for a fixed-term period of 2 years from the start date.

A detailed job description and person specification are available from our website together with an online application form. Alternatively, please telephone 01202 961130 (24 hour answerphone) quoting the appropriate reference.

BU is an equal opportunities employer which values a diverse workforce. We provide a supportive and inclusive environment where all individuals can fulfil their potential. Together, we share a common set of values rooted in inspirational learning, world-class research and the latest thinking. We provide a powerful fusion of research, education, and professional practice, creating a unique academic experience.

Closing date: 29 October 2017 (midnight)

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