Qualification Type: | PhD |
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Location: | Southampton |
Funding for: | UK Students, EU Students, International Students |
Funding amount: | For UK students, Tuition Fees and a stipend of £17,668 p.a. for 4 years. |
Hours: | Full Time |
Placed On: | 2nd March 2023 |
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Closes: | 15th September 2023 |
Supervisory Team: Dr Nicholas Fair, Professor Keith Godfrey, Professor Michael Boniface, Professor Sunil Manghani, Dr Kath Woods-Townsend
Project description
We are delighted to invite applications for a 4-year interdisciplinary PhD studentship in VR content production for inclusive virtual education. Working with stakeholders at all stages, you will research, design, develop and test an open VR content production solution for educators (and students) that will aim to overcome the barriers to the widespread adoption of VR in schools.
We are seeking an enthusiastic and talented individual to research and develop an open, accessible, usable and inclusive VR content production solution for educators using science to raise young people’s awareness and interest in health issues and make positive changes to health-related attitudes. For over a decade VR use in education has been shown to be an exciting educational resource benefitting student engagement, motivation and confidence, and resulting in higher achievement and better results - particularly for young people with special educational needs and disabilities.
Despite this, there are challenges to the adoption of educational VR in schools, including a lack of digital skills, institutional support, time, functionality and usability. Hence although VR offers transformational benefits to learners, VR in education has not been made sufficiently accessible to students and teachers and bespoke VR content production remains in the hands of expensive, 3rd Party developers. This PhD research aims to change this by exploring how VR content production can be inclusive and accessible to all educators.
The successful candidate will study the VR domain in depth and identify the social and technical barriers to adoption by teachers and students. They will then apply that knowledge to the design and development of barrier-lowering, open, accessible and inclusive tools for VR content production, before testing and evaluating those tools with stakeholders. The PhD will follow a human-centred, iterative, co-design methodology within a Design-Test-Evaluate thesis structure. To deliver the research the PhD student will build direct relationships with schools and end-users (teachers, students, school administrators) supported through LifeLab, an established scientific engagement and literacy programme. Mixed methods analysis will be used to inform the design, development, testing and optimisation of new VR tools.
Entry Requirements
You are a UK graduate with a good first degree (minimum upper second class or equivalent) in computer science, web science, digital education, software development, computer animation & gaming, digital health or other appropriate subject, and a good Master’s degree (minimum upper second class or equivalent) in a similarly appropriate subject and/or a good first degree (as above) and some level of industry experience in gaming, VR, XR, software development or other related sectors.
Closing date: 15 September 2023 for standard admissions, but later applications may be considered depending on the funds remaining in place.
Funding: For UK students, Tuition Fees and a stipend of £17,668 p.a. for 4 years.
Applications should include:
Planned Research Outline
Curriculum Vitae
Two reference letters
Degree Transcripts/Certificates to date
For further information please contact: feps-pgr-apply@soton.ac.uk
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