| Location: | Cornwall, Penryn |
|---|---|
| Salary: | £38,784 to £44,746 per annum, dependent upon experience |
| Hours: | Full Time |
| Contract Type: | Permanent |
| Placed On: | 3rd July 2026 |
|---|---|
| Closes: | 19th July 2026 |
Permanent, full time, 35 hours per week
About The Role
Falmouth University has an exciting opportunity for a Lecturer in Software Engineering to join its Games Academy. It is a transformative time to be joining us as we grow our computing portfolio and continue to offer industry-aligned, quality-led courses.
Discover our Games Academy here.
In this role, you will lead and deliver modules across undergraduate and postgraduate levels. Potential modules include: Individual Programming Project, Systems Architecture, Development Operations, Programming Tools.
You can find descriptions of these modules on our curriculum management system: (https://falmouth.akarisoftware.com/).
Key responsibilities will include:
Curriculum Development: Shape and deliver the syllabus, driving the development of new Computing provision.
Research & Knowledge Exchange: Engage with research and knowledge exchange to actively shape our research culture. You will explore funding opportunities, realise impact, and contribute to our existing strengths in game studies, immersive experience design, content pipeline automation, digital learning, indie game enterprise, or sustainable technology.
Student Support: Act as a personal tutor, supporting the well-being and academic experience of a designated group of students.
Partnership & Collaboration: Coordinate and champion short-course provision under the Lifelong Learning Entitlement, serving as a key link to external bodies.
About You
The ideal candidate will hold a PhD, or be educated to Master’s degree level, or be able to demonstrate equivalent work-based learning in a relevant studio environment. We value commercial studio experience and non-traditional research paths. In this role, maintaining, creating, or heavily contributing to open-source game tools, engine plugins, or pipeline libraries is fully recognized as an impactful form of Knowledge Exchange.
You are an inspiring educator who can empower students across our Computing and Games subject areas. You possess expertise in advanced programming and associated computational mathematics. Crucially, you are comfortable working with diverse, multidisciplinary student teams spanning art, animation, audio, design, programming, and writing to implement modern software development pipelines using industry-standard tools.
We have a particular interest in expanding our capacity to support our students with C/C++ and Python programming alongside teams using tools like Containerisation (Docker/Kubernetes), CI/CD orchestration, and Linux environment management. The successful candidate will act as the core programming tutor for our software engineering pathways.
We want to hear from candidates who possess:
This is a permanent, full-time, 35 hours per week position working over Monday to Friday. This role is fully campus based.
The closing date for the position is Sunday 19 July 2026.
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