|Salary:||£35,333 to £40,931 per annum, dependent upon experience|
|Placed On:||2nd February 2023|
|Closes:||12th February 2023|
Permanent, full-time, 35 hours per week
About The Role
Falmouth University’s Games Academy has an exciting opportunity for a Lecturer in Game Programming to join its dynamic teaching team. It's an exciting time to be joining us as we grow as a University as we continue to offer quality-led relevant courses for students.
It is anticipated this role will include the leadership and delivery of four modules which could span multiple courses at undergraduate and postgraduate level in the Games Academy. Potential modules could include ‘Advanced Game Programming’, ‘Digital Game Technologies’, ‘Development Principles’, and/or ‘Graphics & Simulations’. You can find descriptions of these modules on our curriculum management system here.
This role will also involve responsibilities related to: personal tutoring, taking an interest in the experience and well-being of a set group of students; teaching policy, namely, contributing to our Transdisciplinary Group Working Strategy; and link tutoring, assisting the Head of Subject to coordinate and support our partnerships with other institutions. . If appropriate to your research, you may also be involved in the supervision of doctoral candidates.
All Lecturers are expected to engage in research and innovation, defining an individual research and innovation plan which is anticipated to align with one or more of our research programmes. Programmes of interest might include Digital Learning, Immersive Experience Design, Data Integration and Visualisation, Content Development Pipeline Automation, Game Studies, and Technology for Health and Wellbeing.
The ideal candidate will be an inspiring and engaging educator who can help students across our Computing, Game Development, and Game Art provision. You will be someone who has expertise in advanced game programming and the associated computational mathematics and engines, but who will be comfortable supervising diverse teams formed of students from many different disciplines including art, animation, audio, design, programming, and writing to help them make games using industry-standard tools and practices. You will be working closely with students to help them make games using Unreal across one-on-one tutorials, small group supervisions, critiques, large lectures and workshops, and expo events.
We have a particular interest in expanding our capacity to support our students with C++ programming and our teams using Unreal 5 engine, and so it is likely the successful candidate will act as the programming tutor for C++/Unreal as part of this role.
We are looking to hear from candidates who have the following:
We welcome applications from people across a wide range of backgrounds, including those with an industry background.
The closing date for this role is Sunday 12 February 2023.
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