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Lecturer in Creative Computing

University of Southampton Delhi in partnership with Oxford International

Job Purpose

  • To teach on and develop BSc Creative Computing. 
  • To develop research and scholarship that is of an internationally recognized level and in line with the School/Department research strategy. This research may be practice-based. 
  • To be primarily responsible for the delivery of teaching for the undergraduate programme BSc Creative Computing, with a particular emphasis on creative computing or related practices.
  • To contribute to curriculum delivery and assessment, participate in School administration, and undertake leadership, management, and engagement activities.
  • To contribute to teaching on other programmes should this be required, including other undergraduate and PGT and PhD supervision, by agreement. 

Key Responsibilities

  • To ensure the learning objectives of the course are met through effective planning, organization and delivery of teaching and assessment to students at undergraduate level. This will include participating in delivering the programme curriculum with the teaching team. Contribute to the efficient management, administration, and monitoring of the course. 
  • Contribute to other programmes as may be required including undergraduate, PGT and PGR supervision. 
  • Develop the research activities of the School/Department by sustaining a personal research plan of international standing in the broad field of technology, creativity, and culture. Apply for appropriate external research funding and carry out management and administrative tasks associated with specified research projects.
  • Contribute to the efficient management and administration of the School/Department by performing administrative duties as allocated by the Subject Head and / or line manager.

Person Specification

Qualifications, knowledge and experience

  • A completed or near completion PhD or equivalent professional / creative qualifications and experience in creative technology, creative computing, or media arts.
  • Ability to teach core technical skills in creative technologies, particularly coding for art, design and media projects.
  • Established research trajectory in technology, creativity, and / or culture.
  • Track record of development and delivery of teaching at university level. 
  • Personal or internationally recognised practice in the fields of creative computing, creative technologies or media arts (Desirable)
  • Experience of creative hardware platforms and processes, e.g. Arduino, robotics, Raspberry Pi, etc. (Desirable)
  • Teaching qualification (PCAP or equivalent) (Desirable)
  • Scholarly publications / creative outputs with recognised international journals, publishers and / or arts institutions (Desirable)
  • Knowledge and experience teaching and practicing in Open-Source approaches to creative computing. (Desirable)
  • Awareness of the climate crisis and knowledge in sustainable approaches to creative computing. (Desirable)

Planning and organising

  • Experience of planning and monitoring teaching activities, ensuring plans complement broader research and education strategy.
  • Proven ability to plan, manage, organise and assess own teaching contributions.
  • Able to develop innovative research proposals and attract research funding. (Desirable)
  • Track record of planning/organising inter/national projects and events.(Desirable)
  • Experience in diversity and sustainability planning and organisation (Desirable)

Problem solving and initiative

  • Able to identify broad trends to assess deep-rooted and complex issues.
  • Able to apply originality in modifying existing approaches to solve problems.
  • Showing strong initiative regarding keeping up to date with the latest creative tech trends and developments.          
  • Ability to work agnostically across a range of technologies and applications to solve specific problems in practice. (Desirable)
  • Ability to assess and use appropriate tools, while also contribution to innovation within the programme through the purchasing of new technologies. (Desirable)

Management and teamwork

  • Proven ability to coach and support students/tutorial groups.
  • Work effectively in a team, understanding the strengths and weaknesses of others to help teamwork development.
  • Able to monitor and manage resources and budgets. (Desirable)
  • Able to manage inventories of hardware and software with academic and technical staff across a variety of programmes. (Desirable)

Communicating and influencing

  • Communicate new and complex information effectively, both verbally and in writing, engaging the interest and enthusiasm of the target audience.
  • Track record of delivering workshops, lectures and seminars in courses relating to different aspects of creative computing.
  • Able to engage counselling skills and pastoral care, where appropriate.
  • Able to provide expert guidance to colleagues in own team, other work areas and institutions to develop understanding and resolve complex problems. (Desirable)
  • Experience in public outreach including Open Days, workshops, other events and social media. (Desirable)
  • Experience in community building, e.g. through digital collectives, communities, hacker spaces etc.  (Desirable)

Other skills and behaviours

  • Understanding of relevant Health & Safety issues.
  • Positive attitude to colleagues and students.
  • Understanding of Techno-Ethics and Technology for Good philosophies. (Desirable)
  • Strong interpersonal skills and behaviour in public settings. (Desirable)

Special requirements

  • Ability to teach core technical skills for creative computing, including programming for creative applications and hardware projects for beginners to advanced groups. 
  • Ability to plan and organise across several programmes with the AMT department. 
  • Knowledge of the history of art and innovative design methods
  • Able to teach/supervise for both scientific and humanities writing styles and be aware style-guides and citation formats for these.
  • Advanced expertise in several of the essential requirements that are listed for this application. 
  • Experience with creative platforms and processes, including: Creative coding applications and platforms including Processing, Open Frameworks, P5.js, TidalCycles etc, Visual programming platforms including PureData, VVVV, Touch Designer, Max/MSP etc, Coding languages including Python and Web based coding, Desktop and Mobile Application Design and Development, Machine Learning frameworks, Generative AI Platforms, Human Computer Interaction, Microcontrollers (Arduino, Pi etc), Sensors, IoT and Wearables, Audio-visual production and performance (including live coding), Immersive Tech, including VR/AR/XR and other liminal screens, Creative informatics and data-driven design, Games and playable media and GIT and other repositories
  • Knowledge of design practices, workflow practices, and/or software relevant to the field of creative technologies. (Desirable)
  • Understanding and being active in the creative computing and media arts industry activities both in the UK and abroad. (Desirable)
  • Experience working in an art school environment. (Desirable)
  • Awareness of international standards for computing such as IEEE, W3C, BSOL etc. (Desirable)
  • Experience in transdisciplinary art+ science research practice. (Desirable)
  • Experience teaching across several STEAM subjects for diverse student groups (Desirable)
  • Basic knowledge of C++ and C# (Desirable)
  • Server communications (Ruby, PHP, SQL etc) (Desirable)
  • Alternative networking technologies eg. LoRaWAN+WSPR etc. (Desirable)
  • Projection mapping and motion capture (Desirable)
  • Bio-Digital Sensing and Informatics (Desirable)
  • Creative cryptography (Desirable)
  • Creative Robotics and Intelligent Systems Design (Desirable)
  • Health and Wellbeing Applications (Desirable)
  • Algorithmic Mathematics (Desirable)
  • Analogue Media Integration (Desirable)
  • Crowd/cloud data gathering and processing. (Desirable)
  • Audio Pipelines such as OSC (Desirable)
  • Additivist Practice (3D scanning, fabrication etc). (Desirable)
  • Parametric Design and 3D modelling (Desirable)
  • Visual Communication Design (Desirable)
  • Post-Digital Storytelling (Desirable)
  • Net Art / Networked Performance (Desirable)

This job description is provided as a guide to the role. It is not intended to be an exhaustive description of duties and responsibilities and may be subject to periodic revision. 

To apply for this role, please click on the 'Apply' button above.

Oxford International is committed to safeguarding and promoting the welfare of children. Recruitment checks, including checks with past employees, are undertaken in accordance with our Recruitment and Selection policy. 

Oxford International is an equal opportunity employer. Every applicant and employee has the same opportunities regardless of race, colour, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender, gender identity or expression, or veteran status.

Location: Gurugram - India
Salary: Competitive
Hours: Full Time
Contract Type: Permanent
Placed On: 19th December 2025
Closes: 10th January 2026
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